CRIM CITY

COMMODITY DESK · season 2

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Players buy and sell from each other. There is no shop and the game sets no prices, so everything below is what somebody actually paid somebody else.

Each server can refine some goods but not others, so most finished goods pass through two or three servers before anyone gets paid.

The ledger

There is no exchange and no shop: every price below is one that two players agreed between themselves, read back off the completed trade. A good with no entry has no known price — the first deal names one.

GoodLast paidDeals, 7 days Units moved
Untaxed Cigarettes no known price — —
Bootleg Liquor no known price — —
Pharmaceuticals no known price — —
Chopped Parts no known price — —
Untraceable Firearms no known price — —
Cut Powder no known price — —
Stolen Art no known price — —
Uncut Stones no known price — —
Bearer Bonds no known price — —

What turns into what

Every step belongs to a different trade. That is enforced rather than intended: a test walks each trade's recipes and fails the build if one of them produces something another of its own recipes consumes.

JobWhoseInOut
Land a container The Docks nothing 40 Untaxed Cigarettes
Strip a wreck The Docks The Fence nothing 4 Chopped Parts
Divert a shipment The Docks nothing 5 Pharmaceuticals
Finish a crate The Foundry 8 Chopped Parts 4 Untraceable Firearms
Make do The Foundry 35 Untaxed Cigarettes 2 Untraceable Firearms
Cut and bag The Chemists 10 Pharmaceuticals 3 Cut Powder
Cook it from scratch The Chemists 45 Untaxed Cigarettes 2 Cut Powder
Move it through the rooms The Houses 2 Cut Powder 1 Stolen Art
Arm somebody else's argument The Houses 5 Untraceable Firearms 1 Stolen Art
Paper it The Bank 2 Stolen Art 1 Bearer Bonds
Find it a wall The Fence 1 Stolen Art $2,600 dirty, to the treasury
Break up the packet The Fence 1 Uncut Stones $6,200 dirty, to the treasury
Present the bonds The Fence 1 Bearer Bonds $11,000 clean, to the treasury